Parallel Rendering

The deadline is approaching very soon, so I started to render background layer of some shots that got the stable timing.
Also, I have done finalizing the lighting and render setting for most of the first 8 shots now.

shot 1 lighting test

shot 1 lighting test

shot2 lighting samplingshot2 lighting sampling

shot 2 lighting sampling

shot 2 lighting sampling

shot 3 lighting sampling

shot 3 lighting sampling

shot3 luminance depth sampling

shot3 luminance depth sampling

shot3 luminance depth sampling

shot3 luminance depth sampling

shot4 shader workaround: BEFORE

shot4 shader workaround: BEFORE

shot4 shader workaround: selective Blinn with Additional Color

shot4 shader workaround: selective Blinn with Additional Color

shot4 shader workaround: AFTER

shot4 shader workaround: AFTER

shot4 shader workaround: pumping up some more intensity

shot4 shader workaround: pumping up some more intensity

shot 5 lighting sampling

shot 5 lighting sampling

shot 1 lighting test

shot 1 lighting test

shot5 frame #0124

shot5 frame #0124

shot 1 frame #0144

shot 1 frame #0144

shot 8 background layer frame #0228

shot 8 background layer frame #0228

[WIP] shot 8 backgroundLayer from Thanasak Patanasin on Vimeo.

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