Touching Up Stuff

I did a rushy work last week in order to finish the project as a whole, and now after the first submission, I’m tweaking stuff a bit with lighting, texturing, render setting, and some other variables.

– cloth material place2dTexture is readjusted, and cloth Mesh UV is remapped (fix moire issue)

Screen Shot 2556-07-07 at 10.44.32 PMScreen Shot 2556-07-07 at 10.43.26 PM
– shot by shot light set up on demand (fix the burned out problem)

Screen Shot 2556-07-07 at 10.38.57 PMScreen Shot 2556-07-07 at 10.39.42 PM
– Fear’s texture is added

Screen Shot 2556-07-07 at 10.36.22 PM Screen Shot 2556-07-07 at 9.08.42 PM Screen Shot 2556-07-07 at 10.30.49 PMand so on… stay tuned!


Render Setting Tips

I just noticed that the batch rendering uses only 2 out of 8 available CPU cores on my new PC.
I did some research on and for a solution. It’s pretty simple. Here is a step by step with image guidance:

Step 1: Go to “Render” tab.
Step 2: Click Render menu and select Batch Render with the box. You will se this window pops up.
Step 3: Uncheck “Auto Render Threads” then type in your preference of how many cores you’re willing to contribute.
Step 4*: Some folks on those forums suggest that you might want to un check “Render on the network machines” as well, so I gave it a try.

The render performance should be improved by now, which I found it made my day.

Plan Clarified

As I’m waiting for my machines to render out the scene 1 and 2, I finalize the visual  breakdown accordingly to to my edit.


It really seems to be a tight schedule situation here.

So… I planned to finish up the whole scene 3 by tomorrow night. Then Move on the the longest scene, scene 4, as quick as possible (hopefully, to finish the whole thing by Monday night).